Gah - a solution with more questions. – EntropicLqd

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Page title matches

  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decoration (Package: Engine)}} ; class<[[Legacy:Actor (UT)|Actor (UT)]]> EffectWhenDestroyed : If set, the pyrotechnic or explosion when item is
    4 KB (607 words) - 21:29, 9 May 2015
  • 3 KB (401 words) - 10:11, 17 May 2008
  • Abstract base class for UT-specific decorations. This class merely groups all UT decorations and does not add or change any properties or behavior.
    264 B (35 words) - 10:12, 11 August 2009

Page text matches

  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 01:50, 7 April 2006
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration (UT)|Decoration (UT)]] >> Carcass (Package: Engine)}} ; [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] PlayerOwner :
    1 KB (135 words) - 21:09, 13 January 2005
  • ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration (UT)|Decoration (UT)]] >> Cannon}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (294 words) - 16:20, 1 September 2015
  • See [[Legacy:Decoration (UT)|Decoration (UT)]] for the UT version of this class.
    4 KB (636 words) - 15:38, 12 September 2006
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Effects (Package: Engine)}} ...r level just the way you would with a [[Legacy:Decoration (UT)|Decoration (UT)]], and then trigger them to make them produce their effect. Note that a lo
    8 KB (760 words) - 01:54, 7 April 2006
  • ** The very first page I've made. For the UT ScriptedPawn. ** The [[Legacy:Decoration (UT)|Decoration (UT)]] that doesn't seem to be fully functional in Unreal Tournament until you
    5 KB (902 words) - 16:28, 11 February 2004
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Other Functions of Great Use and Interest (honest guv)}} ...from the PreBeginPlay() function to add the new pawn to the [[Legacy:Pawn (UT)|PawnList]].
    7 KB (998 words) - 17:31, 10 July 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ReplicationInfo|ReplicationInfo]] >> PlayerReplicationInfo ( ; [[Legacy:Decoration (UT)|Decoration (UT)]] HasFlag : Any kind of decorative actor, e.g. the flags in CTF or the bal
    14 KB (1,785 words) - 10:19, 6 June 2006